Medusa is a non-profit nomadic collective based in Brussels that aims to stimulate cultural exchanges and promote new emerging artists. Serving as a platform, Medusa’s main objective is to provide the means upon which new conceptions within the current cultural landscape can flourish. Medusa strongly believes that artistic innovations emerge through dialogue, cross-over and collaboration.
TEAM
Medusa is currently run by Tim Evers, Saskia Smith, Egon Moles Le Bailly & Lisa De Meyer. Anna De Wandeler is their legal advisor. Medusa was founded by Sacha Verleyen & Noa Verkeyn.
EXHIBITIONS & PROJECTS
We’ll Get There When We’ll Get There
Are We Nearly There Yet?
The Airbag Generation
A Regular Day Elsewhere
Now I Can Play Louder
Table d’hôtes
My Homies
Indigo Deijmann Loves Robert Pattinson
The Future in a Fossil
State of Flux
𝓘n the Cold Breeze of a New Earth
Hoogte Lengte Breedte (w/ Lina Ejdaa)
Gather Like Dust (w/ BOX22)
SORRY
Lemme
Phase
Are We Nearly There Yet?
The Airbag Generation
A Regular Day Elsewhere
Now I Can Play Louder
Table d’hôtes
My Homies
Indigo Deijmann Loves Robert Pattinson
The Future in a Fossil
State of Flux
𝓘n the Cold Breeze of a New Earth
Hoogte Lengte Breedte (w/ Lina Ejdaa)
Gather Like Dust (w/ BOX22)
SORRY
Lemme
Phase
REGISTERED OFFICE
Medusa Offspace VZW Michel Zwabstraat 20 (7) 1080 Sint-Jans-Molenbeek registration number 0787.962.276 RPR Brussel
Website ©Saskia Smith
Works by Jef Roels
Jef Roels’ practice involves installation, painting, image making, composing and writing. His work deals with questions of storytelling, fantasy and viewer participation. Through the combined use of text and image or text and object, Roels attempts to guide the viewer in an imagination-fulled dialogue. His recent work researches the visual and narrative potential of mapping textures and sprites (computer-generated graphics) forgathered on the internet in texture folders of fifth generation 3D games like Super Mario 64 or Sonic Adventure. Considering their digital nature, Roels questions the role and function of these textures as they are brought to a physical condition through UV printing. The textures usually serve as backdrops for game design, but become tangible fragments of a virtual environment, remnants of a storyline.Guided by a text that fluctuates between script, poem and computing language, these textures serve as footing for one to construct an alternate play.