04.04.2025
FINISSAGE EVENT  
The Musicologists & Maison Caca

Medusa is a nomadic, Brussels-based collective that supports artistic exchange platforming new emerging artists. 
Medusa is currently run by Tim Evers, Saskia Smith, Egon Moles Le Bailly & Lisa De Meyer. 
Anna De Wandeler is their legal advisor. 
Medusa was founded by Sacha Verleyen & Noa Verkeyn.

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REGISTERED OFFICE Medusa Offspace VZW Michel Zwabstraat 20 (7) 1080 Sint-Jans-Molenbeek registration number 0787.962.276 RPR Brussel

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A Regular Day Elsewhere 
    16 Nov — 15 Dec 2023, Studio Hannibal Berlin 
Angélique Aubrit & Ludovic Beillard, Annefloor Arsonne, Gaspar De Geyndt, Jef Roels, Lars Duchateau & Linus Berg.

Characters, props, backdrops, or puppets – the composition of these elements determines what narrative gets told. The selected artists’ practices prioritize these foundational components, rather than the plots they may discern. With figures orphaned from a scene and backdrops brought to the forefront, “A Regular Day Elsewhere” embraces the fragmented ambiguity that emerges when these elements, typically domesticated within an established narrative, offer their own autonomous point of view in retelling.



Works by Linus Berg

Linus Berg explores ideas related to art, magic, work in their theoretical and biographical relations. In questioning where knowledge lies, research and folly are his preferred devices. The juggler is Linus’ current research subject. 

Once a skilled artist, magician, or trickster, the juggler today is often seen at red traffic lights hoping on change. Whilst a single ball drop ruins the act, other comedic disciplines welcome practice and failure. 
What seems like an affair of play and work become a novel complex: balls in the air are corporate stress balls with the imprint “Curious? Squeeze & Wait”. Spheres beyond what is commonly called production are conjured through broken plates dropped on the floor.





Works by Gaspar De Geyndt

Gaspar disrupts the comforts of scale from his work. He dives into details, only to resurface binocular-like views that playfully expose the trickster of vision. Rendering shapes strange from their conventional forms as if pronouncing words without fully grasping their meaning, Gaspar knows that expressions need not be overly literal to be felt.

Works by Angélique Aubrit and Ludovic Beillard

At the crossroads of sculpture, installation, video, performance and drawing, artist duo Angélique Aubrit and Ludovic Beillard build environments inhabited by figures in which burlesque narratives and absurd theater unite.

With wearable costumes of self-sewn clothes and wooden helmets that imitate faces, anthropomorphic characters set off as the protagonists of performances. Representing minorities marginalized by society, these characters often find themselves stuck in impossible communication, narratives that emulate the human condition, reflecting the brutal and nebulous aspects of our present day.

For Aubrit and Beillard, however, it is less about presenting a pessimistic view of the world than it is about establishing a state of civilization, highlighting its relations of domination and order, and (re)writing a new form of collective venting.
Works by Angélique Aubrit and Ludovic Beillard



Works by Jef Roels
Jef Roels’ practice involves installation, painting, image making, composing and writing. His work deals with questions of storytelling, fantasy and viewer participation. Through the combined use of text and image or text and object, Roels attempts to guide the viewer in an imagination-fulled dialogue. His recent work researches the visual and narrative potential of mapping textures and sprites (computer-generated graphics) forgathered on the internet in texture folders of fifth generation 3D games like Super Mario 64 or Sonic Adventure. Considering their digital nature, Roels questions the role and function of these textures as they are brought to a physical condition through UV printing. The textures usually serve as backdrops for game design, but become tangible fragments of a virtual environment, remnants of a storyline.

Guided by a text that fluctuates between script, poem and computing language, these textures serve as footing for one to construct an alternate play.

Work by Annefloor Arsonne

With profound awe for sound rooted in history, Annefloor Arsonne searches for the creaking, the screeching, the triumphant, the rustling, and the lamenting—a sensation that can only be envisioned as one marches through pitch-black mud in a marching band uniform, proudly raising a fist in the air.

This mindset is reflected in the perseverance of her investigation across three components: challenging traditions in painting, such as the spatial use of paint on wood; pairing aesthetics as a complement to mechatronics; and striving for a direct dialogue between the observer and the artwork. With a ludic seriousness, Annefloor Arsonne’s visual decisions allude to an unsettling nostalgia.

Works by Annefloor Arsonne

Works by Lars Duchateau

The project Limburg of Lars Duchateau documents traces of everyday life in the northeastern most province of Belgium.
Highly detailed images were produced based on brief, anecdotal news reports of rather trivial events. The reports were compiled from the regional section of the local newspaper known as Het Belang van Limburg. The majority of these articles were pictureless or relied on widely used stock images. If a story came accompanied by an image, it tended to have a fleeting nature. In Limburg, the events, the textual reports and their visual representation enter into a new dialogue by capturing them with the slowness and high detail of medium to large format cameras. The images are often produced a week, a few months, or sometimes a year after the fact.